Programmes IVI 1 et 2
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- Back : October 10 2007, Laval
- 1st semester: from October 10 to March 7, 2008, 2 days per week (Wednesday & Thursday at Laval)
- 2nd half: research paid 6 months in public or private laboratory (or R & D company) in France or abroad
- Supporting projects in September 2008
- 150 hours of lectures on the first half
| MASTER 1 |
|
S1 : 5 teaching units (EU - 30 ECTS) and 1 Language - 200 h of classes |
| Engineering science 1 | 44h - 6 ECTS |
| Conduct of projects and Entrepreneurship | 30h - 4 ECTS |
| Computers | 72h - 10 ECTS |
| Research project | 2 mois - 6 ECTS |
| English practice |
24h - TOEIC |
|
S2 : 6 teaching units (EU - 30 ECTS) 200 h of classes |
| Engineering sciences 2 |
30h - 4 ECTS |
| Modelisation | 44h - 6 ECTS |
| Virtual Reality |
72h - 10 ECTS |
| Engineering collaborative |
30h - 4 ECTS |
| Project traineeship | 3 mois - 6 EcTS |
| MASTER 2 |
|
S3 : 6 teaching units (EU - 30 ECTS) 200 h of classes |
| Virtual engineering |
36h - 6 ECTS |
| Human-Machine | 36h - 4 ECTS |
| Innovation & Prospective |
36h - 6 ECTS |
| Virtual Reality |
36h - 6 ECTS |
| CAO and scientific calculations | 32h - 4 ECTS |
| Project literature review, introduction to research |
24h - 4 ECTS |
| S4 : 6 month stage (30 ECTS) |
| Project-paid research internships, in public or private laboratory, or in the R & D company in France or abroad |
6 month- 30 ECTS |
Individual research project
- Type about: real issues proposed by public or private laboratories and companies.
- Annual distribution: 6 months working in the second half of the year (under the bicursus, the research used to validate both the Master and the final draft of expertise - final project -- the formation of engineer).
Examples of research projects
- Design of virtual environments for collaborative design teams
- Study on plants immersive virtual environment for visualization and optimization of production flow
- Design of virtual environments for the study of trends in design and evaluation of products
- Evaluation and optimization of a simulator (of conduct, special machine, fitting shops ...)
- Design of virtual environments and interactive applications for the treatment of phobias (fear of emptiness, fear of spiders ...) or addictions
- Study of the influence of multimodal (sound, image, return to work ...) on the presence and emotions


