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  • Back : October 10 2007, Laval
  • 1st semester: from October 10 to March 7, 2008, 2 days per week (Wednesday & Thursday at Laval)
  • 2nd half: research paid 6 months in public or private laboratory (or R & D company) in France or abroad
  • Supporting projects in September 2008
  • 150 hours of lectures on the first half
MASTER 1

S1 : 5 teaching units (EU - 30 ECTS)

and 1 Language - 200 h of classes

Engineering science 1 44h - 6 ECTS
Conduct of projects and Entrepreneurship 30h - 4 ECTS
Computers 72h - 10 ECTS
Research project 2 mois - 6 ECTS
English practice
24h - TOEIC

S2 : 6 teaching units (EU - 30 ECTS)

200 h of classes

Engineering sciences 2                
30h - 4 ECTS
Modelisation 44h - 6 ECTS
Virtual Reality
72h - 10 ECTS
Engineering collaborative
30h - 4 ECTS
Project traineeship 3 mois - 6 EcTS

 

 

 

MASTER 2

S3 : 6 teaching units (EU - 30 ECTS)

200 h of classes

Virtual engineering             
36h - 6 ECTS
Human-Machine 36h - 4 ECTS
Innovation & Prospective
36h - 6 ECTS
Virtual Reality
36h - 6 ECTS
CAO and scientific calculations 32h - 4 ECTS
Project literature review,
introduction to research

24h - 4 ECTS

S4 : 6 month stage (30 ECTS)                  
Project-paid research internships,

in public or private laboratory,

or in the R & D company

in France or abroad

 

 

6 month- 30 ECTS

Individual research project

  • Type about: real issues proposed by public or private laboratories and companies.
  • Annual distribution: 6 months working in the second half of the year (under the bicursus, the research used to validate both the Master and the final draft of expertise - final project -- the formation of engineer).



Examples of research projects

  • Design of virtual environments for collaborative design teams
  • Study on plants immersive virtual environment for visualization and optimization of production flow
  • Design of virtual environments for the study of trends in design and evaluation of products
  • Evaluation and optimization of a simulator (of conduct, special machine, fitting shops ...)
  • Design of virtual environments and interactive applications for the treatment of phobias (fear of emptiness, fear of spiders ...) or addictions
  • Study of the influence of multimodal (sound, image, return to work ...) on the presence and emotions
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